Difficult to overcome base defenses because it must get close to plant C4s.Easily crushed by heavily armored vehicles.Easy to kill with anti-infantry weapons.Ineffective against heavily armored tanks.The countdown before detonation is shorter than any bridge detonator. Can plant C4s inside Bridge Repair Huts, destroying the entire bridge.Can plant C4s on structures and ships, severely damaging them.Can detect cloaked and submerged units.Effective range slightly greater than that of standard infantry units.Effective against infantry and lightly armored vehicles.Navy SEALs becomes first controllable in Heaven and Hell, several Navy SEALs will be given to the player after the Port Authority Building recaptured, and can be trained later in this mission.Allied intel during Operation: Heaven and Hell Our elite soldiers, the Navy SEALs can deal with land and naval targets alike. This would also allow rapid assaults against unsuspecting infantry and undefended bases. For increased protection and mobility, a Navy SEAL can be loaded inside an I F V or a Stallion Transport. Other powerful infantry units such as Snipers, Desolators, and Viruses can outrange them and kill them off easily. Tanks and heavily armored vehicles easily crush them. They are weak against anti-infantry vehicles and aircraft. However, Navy SEALs are fragile infantry. Besides structures and ships, they can also destroy bridges by planting C4 on the repair hut. SEALs have difficulty getting close to base defenses like Sentry Guns or Tesla Coils quickly enough to plant C4 charges before being killed, unless a diversion is created. While the C4 is planted, they are unable to use their submachine guns, but can move around freely before the charge detonates. Instead, the planted C4s would deal heavy damage to most ships or structures and have a short activation delay. Navy SEALs do not instantly destroy enemy structures and ships with C4.
They also have a new role as a detector against stealth units. In Mental Omega, Navy SEALs are cheaper to train as compared to Red Alert 2. Navy SEALs are also quite decent against against light vehicles, but not against heavy vehicles or Tier 3 monster tanks. Their submachine guns deal a small bit of splash damage against infantry, and with few bursts of the weapons, they can kill groups of infantry quickly. Although they can no longer instantly kill enemy infantry, they are still pretty effective in doing their jobs. Navy SEALs in Mental Omega are quite different as compared to those from original Red Alert 2. Overviewįor a detailed list of changes from the original game, click here. SEALs are excellent for marine warfare as well, capable of detecting submerged enemy units and destroying ships with their C4. They can use their C4 charges to quickly demolish enemy structures as well. Extensively trained in various weaponry, covert ops, and amphibious assaults, they are more than capable of handling most ground threats. Navy SEALs are the elite soldiers of the Allied forces.